Seeker Abilities (Warrior Studies):
Modification-Point Cost: 2
Taps into the abilities of this class. Once this has been purchased, a character can then proceed to purchase actual abilities.
Prerequisites for this class:
Seeker Abilities: "Armor Proficiency" (all), "Basic Defense / Offense" and "Combat Prowess" and
"Weapon Studies" (Sword (any type), Bow (any type), or Crossbow, Dagger).
Trade-Skill: "Riding" - Normal skill is required.
%Roll: Abilities: 4
01-25: Adrenaline Surge (Ability) (Modification-Point cost 2) - Gives Warrior a pool of damage-points
to be used before being wounded.
26-50: Focus (Ability) (Modification-Point cost 2)
51-75: Soul`Blade (Ability) (Modification-Point cost 2)
76-00: Soul`Strike (Ability) (Modification-Point cost 2)
Adrenaline Surge (Seeker Ability (levels 0 - 5) Return to top
Gives the Warrior a pool of damage-points to be used up before actually being wounded. |
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Modification-Point Cost (M.P.C.) : 2 Prerequisites --------------------------- : Warrior |
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Ability-points to invoke: | None. Passive ability. |
Area of Effect: | Warrior only. |
Avoidance-Roll: | None. |
Damage: | None. |
Duration: | 1 hour (720 turns), or until pool of damage-points are brought down to 0. |
Effect Time: | Instant. |
Explanation: |
This ability will give the Warrior an 5 damage-points at level #0, and an additional, cumulative, +5 damage-points per level advanced thereafter.
These points will always be taken down before the warrior is actually wounded.
This ability stacks with other similar effects. |
Hand Movement: | None. |
Healing: | None. |
Immunities: | Not applicable. |
Invoke time: | Instant. |
Maximum Adjustment: | 30 base damage-points. See: "Explanation" and See: "Note". |
Notes: | These temporary pool of damage-points cannot be healed by any means. Once lost, they are gone forever.
The Warrior can re-invoke Adrenaline Surge at any time, refreshing these base damage-points. |
Range: | Warrior only. |
Resting Time: | None. |
Special: | These base damage-points are only good against physical attacks. They will not feed the hunger of the undead, or any other draining effects upon the Warrior. |
Susceptibilities: | None. |
Value: | 800 white-gold |
Focus (Seeker Ability (levels 0 - 5) Return to top
Increases the damage of a weapon the Warrior is fully trained to wield. |
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Modification-Point Cost (M.P.C.) : 2 Prerequisites --------------------------- : Warrior |
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Ability-points to invoke: | None. Passive ability. |
Area of Effect: | Warrior only. |
Avoidance-Roll: | None. |
Damage: | See: "Explanation". |
Duration: | 120 turns (10 minutes). |
Effect Time: | Instant. |
Explanation: |
Focus will enable the Warrior to cause additional damage with any weapon he or she is trained in.
The additional damage is as follows vs. the Warrior's level: 0 - 1st ------ : +1-D4 |
Hand Movement: | None. |
Healing: | None. |
Immunities: | Not applicable. |
Invoke time: | Instant. |
Maximum Adjustment: | See: "Explanation". |
Notes: | This ability stacks with other similar effects. |
Range: | Warrior only. |
Resting Time: | None. |
Special: | None. |
Susceptibilities: | None. |
Value: | 1,000 white-gold |
Soul`Blade (Seeker Ability (levels 0 - 5) Return to top
Choose a weapon that you will wield in the offhand, negating the penalty for using it without having the Ambidextrous ability. |
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Modification-Point Cost (M.P.C.) : 2 Prerequisites --------------------------- : Warrior |
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Ability-points to invoke: | 2 Passive ability that is always in effect. |
Area of Effect: | One single blade of the warrior's choosing. |
Avoidance-Roll: | None. |
Damage: | None. |
Duration: | Permanent. |
Effect Time: | Passive ability that is always in effect. See: “Explanation” |
Explanation: |
Warrior will choose a weapon that he or she can wield in the offhand, thus negating the penalty for using it without having the Ambidextrous ability (it can only be that single blade; not others like it).
If you have chosen the Seeker Ability of "Ambidextrous" "Soul-Blade" will give you a +10 to strike. |
Hand Movement: | Not applicable. |
Healing: | None. |
Immunities: | Any other weapon, even if it is exactly the same type. |
Invoke time: | Passive ability that is always in effect. |
Maximum Adjustment: | Not applicable. |
Notes: | None. |
Range: | As “Area of Effect”. |
Resting Time: | None. |
Special: | None. |
Susceptibilities: | None. |
Value: | 2,000 white-gold |
Soul`Strike (Seeker Ability (levels 0 - 5) Return to top
Warrior can cause extra damage per weapon strike. |
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Modification-Point Cost (M.P.C.) : 2 Prerequisites --------------------------- : Warrior |
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Ability-points to invoke: | 2 |
Area of Effect: | Weapon Warrior is wielding. |
Avoidance-Roll: | None. |
Damage: | +1-D4 damage, +1 per 10 levels advanced, added to each an every strike with a soulblade weapon. Remember, 2 ability-points must be expended per turn to invoke this ability. |
Duration: | 120 turns (10 minutes). |
Effect Time: | Instant. |
Explanation: |
Warrior can cause extra damage with a weapon strike. If a miss occurs, you will still spend the ability-points to invoke this ability. |
Hand Movement: | Warrior merely needs to wield the weapon that is soulbound to him or her. |
Healing: | None. |
Immunities: | Only a soul`bound weapon will work with this ability. |
Invoke time: | Instant. |
Maximum Adjustment: | 1-D4 +10 |
Notes: | You can have only one single soulbound weapon at any given time. If a soul`bound weapon is destroyed, a Warrior can make another.
If a soul`bound weapon is lost, but not destroyed, the Warrior must find that weapon; another cannot be made. |
Range: | Weapon only. |
Resting Time: | None. |
Special: | None. |
Susceptibilities: | None. |
Value: | 2,000 white-gold |