Seeker Abilities (Warrior Studies):

Modification-Point Cost: 2

Taps into the abilities of this class. Once this has been purchased, a character can then proceed to purchase actual abilities.

 

Prerequisites for this class:

Seeker Abilities: "Armor Proficiency" (all), "Basic Defense / Offense" and "Combat Prowess" and

                             "Weapon Studies" (Sword (any type), Bow (any type), or Crossbow, Dagger).

                            

Trade-Skill:         "Riding" - Normal skill is required.

 

%Roll: Abilities: 4

01-25:   Adrenaline Surge (Ability) (Modification-Point cost 2) - Gives Warrior a pool of damage-points

                                                                                                             to be used before being wounded.

26-50:   Focus                     (Ability) (Modification-Point cost 2)

51-75:   Soul`Blade             (Ability) (Modification-Point cost 2)

76-00:   Soul`Strike            (Ability) (Modification-Point cost 2)

Beescart

 

Adrenaline Surge (Seeker Ability (levels 0 - 5) Return to top

 

Gives the Warrior a pool of damage-points to be used up before actually being wounded.

Modification-Point Cost (M.P.C.) : 2

Prerequisites --------------------------- : Warrior

Ability-points to invoke:

None. Passive ability.

Area of Effect:

Warrior only.

Avoidance-Roll:

None.

Damage:

None.

Duration:

1 hour (720 turns), or until pool of damage-points are brought down to 0.

Effect Time:

Instant.

Explanation:

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This ability will give the Warrior an 5 damage-points at level #0, and an additional, cumulative, +5 damage-points per level advanced thereafter.

 

These points will always be taken down before the warrior is actually wounded.

 

This ability stacks with other similar effects.

Hand Movement:

None.

Healing:

None.

Immunities:

Not applicable.

Invoke time:

Instant.

Maximum Adjustment:

30 base damage-points. See: "Explanation" and See: "Note".

Notes:

These temporary pool of damage-points cannot be healed by any means. Once lost, they are gone forever.

 

The Warrior can re-invoke Adrenaline Surge at any time, refreshing these base damage-points.

Range:

Warrior only.

Resting Time:

None.

Special:

These base damage-points are only good against physical attacks. They will not feed the hunger of the undead, or any other draining effects upon the Warrior.

Susceptibilities:

None.

Value: 800 white-gold

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Focus (Seeker Ability (levels 0 - 5) Return to top

 

Increases the damage of a weapon the Warrior is fully trained to wield.

Modification-Point Cost (M.P.C.) : 2

Prerequisites --------------------------- : Warrior

Ability-points to invoke:

None. Passive ability.

Area of Effect:

Warrior only.

Avoidance-Roll:

None.

Damage:

See: "Explanation".

Duration:

120 turns (10 minutes).

Effect Time:

Instant.

Explanation:

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Focus will enable the Warrior to cause additional damage with any weapon he or she is trained in.

 

The additional damage is as follows vs. the Warrior's level:

0 - 1st ------ : +1-D4
2nd - 3rd --- : +1-D6
4th - 5th ---- : +1-D8

Hand Movement:

None.

Healing:

None.

Immunities:

Not applicable.

Invoke time:

Instant.

Maximum Adjustment:

See: "Explanation".

Notes:

This ability stacks with other similar effects.

Range:

Warrior only.

Resting Time:

None.

Special:

None.

Susceptibilities:

None.

Value: 1,000 white-gold

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Soul`Blade (Seeker Ability (levels 0 - 5) Return to top

 

Choose a weapon that you will wield in the offhand, negating the penalty for using it without having the Ambidextrous ability.

Modification-Point Cost (M.P.C.) :  2

Prerequisites --------------------------- :  Warrior

Ability-points to invoke:

2 Passive ability that is always in effect.

Area of Effect:

One single blade of the warrior's choosing.

Avoidance-Roll:

None.

Damage:

None.

Duration:

Permanent.

Effect Time:

Passive ability that is always in effect. See: “Explanation”

Explanation:

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Warrior will choose a weapon that he or she can wield in the offhand, thus negating the penalty for using it without having the Ambidextrous ability (it can only be that single blade; not others like it).

 

If you have chosen the Seeker Ability of "Ambidextrous" "Soul-Blade" will give you a +10 to strike.

Hand Movement:

Not applicable.

Healing:

None.

Immunities:

Any other weapon, even if it is exactly the same type.

Invoke time:

Passive ability that is always in effect.

Maximum Adjustment:

Not applicable.

Notes:

None.

Range:

As “Area of Effect”.

Resting Time:

None.

Special:

None.

Susceptibilities:

None.

Value: 2,000 white-gold

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Soul`Strike (Seeker Ability (levels 0 - 5) Return to top

 

Warrior can cause extra damage per weapon strike.

Modification-Point Cost (M.P.C.) :  2

Prerequisites --------------------------- :  Warrior

Ability-points to invoke:

2

Area of Effect:

Weapon Warrior is wielding.

Avoidance-Roll:

None.

Damage:

+1-D4 damage, +1 per 10 levels advanced, added to each an every strike with a soulblade weapon. Remember, 2 ability-points must be expended per turn to invoke this ability.

Duration:

120 turns (10 minutes).

Effect Time:

Instant.

Explanation:

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Warrior can cause extra damage with a weapon strike. If a miss occurs, you will still spend the ability-points to invoke this ability.

Hand Movement:

Warrior merely needs to wield the weapon that is soulbound to him or her.

Healing:

None.

Immunities:

Only a soul`bound weapon will work with this ability.

Invoke time:

Instant.

Maximum Adjustment:

1-D4 +10

Notes:

You can have only one single soulbound weapon at any given time. If a soul`bound weapon is destroyed, a Warrior can make another.

 

If a soul`bound weapon is lost, but not destroyed, the Warrior must find that weapon; another cannot be made.

Range:

Weapon only.

Resting Time:

None.

Special:

None.

Susceptibilities:

None.

Value: 2,000 white-gold

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